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 Introduction: Custom Overalls, Points, & The Perks That Come With Them

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P.R Son
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Introduction:  Custom Overalls, Points, & The Perks That Come With Them - Page 4 Empty
PostSubject: Introduction: Custom Overalls, Points, & The Perks That Come With Them   Introduction:  Custom Overalls, Points, & The Perks That Come With Them - Page 4 Icon_minitimeSun Nov 13, 2016 3:11 pm

First topic message reminder :

I usually make these entirely too long because I feel so passionately about expressing every detail and making sure everyone understands reasoning behind things. I'll do my best to keep this brief because this will be a long post, but mostly because it has to be informative, we've never had something like this and we've worked for months to implement it.


Overalls throughout XWL's entire existence have been simply this, default in game overalls are the guideline, we base CAW overalls off them, or we base CAW overalls off accomplishments, actual skill wrestling wise, it's honestly been a broken system that some will say wasn't broken, but when there's not an actually defined reason for why ____ is one overall, but _____ is this...it's disjointed. Not only that, in XWL anyone can be a big Superstar. We've had someone bust their ass to the point that not only did Justin Gabriel become a "Main-Eventer" he also became World Heavyweight Champion and Main-Evented our biggest show of the year. That is what has been missing, the overall hasn't matched the career we make these characters have. While overalls essentially are often times met with "they don't matter" in a sense they do, and in a sense they don't. But do they have to matter that much to notice a problem and apply a solution to it? Wouldn't it be easy to say well while this isn't a "HUGE" issue, if there's a way to make it better, to make it feel like characters are actually growing and getting better, shouldn't we explore it?




So that is what we've done, it started as a simple concept, we need to change the current way we do overalls. How do we do that? Do we redo the entire in game's overalls which would take months...and then base CAW overalls off those? Which somewhat works, somewhat doesn't...because it doesn't exactly apply the growth a character makes in XWL does it? It notices if so and so becomes World Champion in WWE, but what about in XWL? What if someone is an absolute jobber in real life, but in XWL they become one of it's biggest stars? So why not instead, create a system where everything you do, has an extra bit of purpose? How proactive you are with promos, how consistent you are with matches, how involved you are in the community? That thinking sparked more ideas and before we knew it, one simple "I wish we had something better" became....holy shit, this is perfect, it's well covered, it's promoting growth, and there's other little things we haven't had access to before.




Best of all, it's an easy to understand system that is solely dependent on what you do, not how many matches you win, not how good your character is in real life, but how active YOU are. Everything you do will basically be scored. Except it won't be scored based on a possibly biased opinion, it will be based on an outline that applies to everyone. Did you promo that week? Guess what whether it was an interview, or a simple before match thing to promote that match, you will get 10 points. Or maybe that promo was a part of a co-op with a rival or just someone you wanted to have an interaction with. Guess what? That Co-op promo earns you both 20 points. And if your story required maybe a follow-up solo promo possibly because one of you were attacked, or you were the attacker, that's 10 points. That's 30 points right there in one week just for something you already would have done anyways, and now it has an added purpose. So what else can you do to earn points? Let's take a look at the list, shall we? (Note: It's always possible we may add more ways but right now this is a good base)




Attempt to get a match done -  2 Points
Do a One on One Match  -  5 points
Participate in the Monthly Prediction Contest  -  5 points
Fill out the official Signatures/Finishers List  - 5 Points
Successfully complete a one on one title/contenders match -  7 Points
Do a Multiperson match  -  10  Points
Promo  - 10  Points
Promo Consistency:  Promo 4 weeks in a row -  10 Points
Match Consistency:  Get  your matches done 4 weeks in a row -  10 points
Take part in the XWL PPV Awards -  10 points
Do a Multiman title/contenders match  -  12  Points
Fully Review An Episode of Anarchy  -  15 Points
Co-op Promo   -  20  Points
Fully Review An XWL Special Event  - 25   Points
Win The Monthly Prediction Contest  -  25  points





Let's talk about a few of these, shall we? Just TRYING to get a match done, such as sending your opponent a message via Xbox, or PM, or IM on Skype within a day of the card going up, to see what their schedule is like, when they could do it, EVEN if they respond and nothing works out, you both get 2 points just for TRYING. And if they don't respond? You get 2 points for at least TRYING. Every month WWE has a PPV, we used to do prediction contests which some people really want to stick around, so not only do we add incentive for you to participate by earning 5 points JUST for participating...you also have an actual known prize of 25 Points. So if you won, that's 30 points.  Another thing we loved in the past was our own PPV Awards, we'd have categories such as Male Superstar/Woman Superstar of the PPV, Promo of The PPV, OMG moment of the PPV, stuff like that and you the members would PM your nominations. By adding an incentive for just sending those in we bring back something we've missed, not only is the community more involved, not only are members acknowledged for their efforts that show, but you also get more points. It's win win win.





So we've touched on a new overall system, we've led that into a discussion on "points" but what are those points going to do for you?  






Let's dive into that.






Tier I   80/75  

Custom Signature -  42  Points  
Advance to Tier II as an 85/80 overall  -  85 points




Tier  II   85/80


12 Hour Interest Period Pass  -  100 Points
Custom Finisher -    127  Points
Unlock the ability to use leverage pin in 1 non-title match  -  200 Points
Advance to Tier III as a 90/85 Overall  -  255 Points




Tier III  90/85


No Interest Period Pass  -  275  Points
Reach MAX  overall of 95/90  -   510 Points






So you'll notice there are three tiers, you'll have a decision today that'll affect what tier you start at (If you're an IN-Game Superstar, all CAWS will start at Tier I) but we'll touch more on that in a minute. EVERY CAW will start at an 80 overall if you're a male, or a 75 if you're a female. You'll immediately then be at the bottom of Tier I, where you'll have the goal of accumulating 85 points to then upgrade from your beginner overall to an 85/80. But maybe you get a little over 40 points, and you decide you want a custom signature, that is something we've never offered before, it's always been based on what your character does in real life. But now, your custom signature that you purchase with your points can be ANYTHING. Now this is a risk we take because you have to spend your hard earned points to get that ability, to decide ONE custom signature per purchase. A custom signature that once bought, CANNOT be changed to anything other than a real life signature until you purchase it again. So while it may be funny to you the first couple matches to give Big Cass the Spiral Tap...guess what? It's gonna eventually grow old, and then you'll have to earn more points to get rid of it or revert to a real life signature which essentially has made all of this pointless and if you hadn't tried to be "funny" and exploit the freedom we gave you, you'd have been that much closer to your overall boost.


We designed the tiers to follow growth, to take the ways you can earn points and say okay if they put in this much effort by this period, they will be this. I'll flat out say it, the first tier? We made that the easiest tier, a tier that if you truly are consistent, and at least TRY to get your matches done, if you at least DO your matches, regardless of winning or losing them...if you at least promo, etc....you will reach that first overall boost by the end of your first month. That's because, for In-Game Superstars, this can, depending on who they are, can be a bit of a downgrade at first. You could be an 85 Male, and be like, really? I have to go down to an 80? Nah I'm good. But this system isn't designed to just ramp you up to a super high overall within the first few months. This is a grind, natural progression, natural evolvement. So we figure an 85 or an 80 is a good base point to be at for a few months that won't really put you at a disadvantage against those that choose to keep their default. (AND those that were say an 85 by default? You'd eventually surpass them anyways because we only allow those that stay their default overall, to go up 5 overall points or less depending on the max your gender can be. So by the time they reach a 90? You'll probably be a 95 and they'll then be the ones that are lower, so was it really worth it to be impatient, or was the grind worth the long term benefit of being the max overall a character can be?



Obviously, if you're a 90 Superstar or an 85 female by default you know you're more than welcome to keep your default, and just reach the 95/90 max that way...but ultimately it'll take you the same amount of time as it'll take someone to go through all three tiers. Those that are keeping their overalls will have their purchasable perk goals multiplied by 1.5 and their overall boost by 2.5. The numbers will be in the actual post found on the rules section where it lists each goal, depending on the path you take.




I'll quickly get into custom finisher because it is explained in our F.A.Q thread for this. Custom finishers you purchase unlike signatures, are not free to be whatever you wish. At least, not at first....we figure it's a happy medium to allow free customization to an extent. Finishers you purchase at first will only be moves your Superstar has, or REALISTICALLY within their current move pool could do. NOW...there is, however, a way to have an entirely freely learned custom finisher, it just requires a few extra steps. Let's say Big Cass purchased a Spiral Tap, being completely serious, maybe he named it....and GENUINELY made it work, anything is possible, right?  So he made it a staple of his move set, he's used it for a month and a half...maybe longer, and he wanted that to be his finisher. He could then purchase the custom finisher and make it The Spiral Tap. It's about giving you the option to have freedom, but freedom, that is earned, not abused.





Now a couple quick questions I'll answer that you may have, do points expire? No. Can I stockpile points and get a custom finisher on tier I, no. When you get a number of points that could purchase your overall boost, that is that tier's cap. So if you reach 85 points you stop earning points until you either spend some on a custom sig or upgrade your overall. Once you reach tier II can you still buy a custom sig? Of course, as you advance tiers you simply unlock them as you go. Is each character I have scored individually? Yes, when I do something as Natalya those points go to their own pool, and same for if I do something as Matt Sydal. Can I do two solo promos as the same character in one show and get 20 points? No, each condition can only be reached once per week. So only one match as your character, only one solo promo, only one co-promo etc will earn that character points.




Now Anarchy returns next Monday on November 21ST so that is why by next Sunday The 20th, at 5:00 PM EST...we need to have a few things from you the members. If you are an in-game superstar, you need to tell us if you'll be starting at the base 80/75 or if you'll be keeping your default overall.


We also need a signature/finisher list for each of your characters, your characters will earn 5 points each for filling this out, and we need to keep this list handy for when people purchase custom signatures & finishers in the future. You will NOT be booked until we get the above information, so if we had any contender/title stuff planned and you didn't take the time to tell us your signatures/finishers and if you'll be starting at the default overall or the base overall of 80/75 then you won't be booked or included in that. Anyone that does not fill theirs out within a month from this post will have their characters freed up.




You may post your signatures/finishers in this thread, we'll be creating a new thread in the future where everyone can find everyone's moves. A reminder in this same post you also have to tell us what overall you will be starting out as. The default in-game or the base. If you have any questions, or suggested goals, or perks you as a member can earn for your points please, by all means, let us know. Myself, Ed, Kyle, Austin, Stunner, Lazy, Zack, Tyler, and Shane have all been working hard on implementing this and making it the best it can be within the past few months so your participation, and your feedback is greatly appreciated.


Last edited by P.R Son on Sun Nov 13, 2016 3:36 pm; edited 1 time in total
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Oreo
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Oreo


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Introduction:  Custom Overalls, Points, & The Perks That Come With Them - Page 4 Empty
PostSubject: Re: Introduction: Custom Overalls, Points, & The Perks That Come With Them   Introduction:  Custom Overalls, Points, & The Perks That Come With Them - Page 4 Icon_minitimeFri Nov 17, 2017 5:58 pm

Sorry for taking ages to post this.

Kenny Omega
Signatures: Jumping Knee Strike 6, Ripcord Knee Strike 1
Finisher: Electric Chair Driver
Overall: 80

Carmella
Signatures: Bronco Buster 4, Code of Silence
Finishers: Superkick 6
Overall: 75
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Introduction:  Custom Overalls, Points, & The Perks That Come With Them - Page 4 Empty
PostSubject: Re: Introduction: Custom Overalls, Points, & The Perks That Come With Them   Introduction:  Custom Overalls, Points, & The Perks That Come With Them - Page 4 Icon_minitimeFri Nov 17, 2017 10:30 pm

Cesaro

Signatures: Alpamare Waterslide (Swissblade), Gutwrench Suplex Combo

Finishers: Neutralizer, Very European Uppercut (Swiss Death)
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Oreo
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Oreo


Posts : 175
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PostSubject: Re: Introduction: Custom Overalls, Points, & The Perks That Come With Them   Introduction:  Custom Overalls, Points, & The Perks That Come With Them - Page 4 Icon_minitimeTue Dec 12, 2017 3:19 am

If the points directory is correct, I have enough to advance Carmella to Tier II?

Is this where I do that? scratch
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Strummania
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PostSubject: Re: Introduction: Custom Overalls, Points, & The Perks That Come With Them   Introduction:  Custom Overalls, Points, & The Perks That Come With Them - Page 4 Icon_minitimeTue Dec 12, 2017 12:07 pm

should happen automatically
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Strummania
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PostSubject: Re: Introduction: Custom Overalls, Points, & The Perks That Come With Them   Introduction:  Custom Overalls, Points, & The Perks That Come With Them - Page 4 Icon_minitimeFri Dec 15, 2017 12:37 am

Buying Signature for Sami Zayn: Front Flip DDT(Inzane DDT) replacing corner Exploder.
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PostSubject: Re: Introduction: Custom Overalls, Points, & The Perks That Come With Them   Introduction:  Custom Overalls, Points, & The Perks That Come With Them - Page 4 Icon_minitimeWed Dec 27, 2017 7:37 pm



Nikki Cross
Signatures:
Samoan Driver 2, Reverse DDT 3
Finishers: Fisherman Neckbreaker 2, Fisherman Neckbreaker 1

Roman Reigns
Signatures:
Sit-Out Powerbomb 2, Sit-Out Crucifix Powerbomb
Finishers: Spear 11, Superman Punch 2
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PostSubject: Re: Introduction: Custom Overalls, Points, & The Perks That Come With Them   Introduction:  Custom Overalls, Points, & The Perks That Come With Them - Page 4 Icon_minitime

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